Interviews

PlayStation 3 Game Interviews - The closest thing to paying a visit to your favorite game makers

Chats, Q&A's for your favorite PS3 games.

On the eve of the game’s launch, BioWare’s Mark Darrah talks about Dragon Age: Origins

02-NOV-09
“…this is the game that we wanted to make and it pushes the boundaries in a lot of ways”...More




 

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On the eve of the game’s launch, BioWare’s Mark Darrah talks about Dragon Age: Origins
11/02/2009 08:42:00 AM
“…this is the game that we wanted to make and it pushes the boundaries in a lot of ways”
Nick Wlodyka Shares His Thoughts on the Future of the Industry
10/23/2009 09:45:00 AM
“A lot of development studios are working on Natal stuff. Some games will lend themselves better to Natal than others. What’s cool about Natal is that one of the real challenges our industry must figure out is, ‘What else we can do besides pushing our titles just to have them on the platform?’”
THQ speaks on MX vs. ATV Reflex
10/16/2009 07:07:00 PM
“It’s off-road racing in its full representation. There’s terrain deformation, a new physics engine, and a whole new set of controls that won’t alienate old or new gamers.” 
Innovation and Gameplay Advancements with NBA 2K10's Erick Boenisch and Rob Jones
10/05/2009 03:54:00 AM
"Everyday that you play the game the commentary is going to be fresh."
Infinity Ward's Todd Alderman talks about multiplayer and Modern Warfare 2
10/01/2009 05:12:00 PM
"When we were making Modern Warfare 2, we wanted to cover as much ground as possible. We wanted to have the coolest story that you could possibly have, we wanted to have the deepest, longest multiplayer that you could have."
Operation Flashpoint: Dragon Rising's Tim Browne and Michael Smith on What it Takes to Make a Realistic Shooter
09/28/2009 10:43:00 AM
“When we set out to make Operation Flashpoint: Dragon Rising, we made a decision at the start that authenticity was key to our game.”
Behind the Music of Afrika with Wataru Hokoyama
09/21/2009 08:43:00 AM
“To me, this game has a very warm and loving message for all of us – to look into nature closely, sort of getting back in touch with the beauty of nature once again.” - Wataru Hokoyama
2K holds conference call to chat about newest upgrades to NHL franchise
08/31/2009 12:36:00 PM
“One of the things I think with sports is that it is open; nothing is scripted and so it’s never the same.”
WWE Smackdown vs. Raw Game Designer discusses the upcoming title at WWE Summerslam
08/28/2009 12:20:00 PM
GameZone had the chance to catch up with Dan Ryan, a game designer for the franchise, and speak about his past with the team and much more.
Monolith Associate Producer talks about the third downloadable content for F.E.A.R. 2
08/21/2009 09:40:00 AM
“…we here at Monolith definitely want to deliver as much gameplay to our fans as we possibly can”
Storming the Castle:  Behind the Music of Wolfenstein
08/18/2009 09:12:00 AM
Composer Bill Brown talks with us about writing the darkly powerful score for the latest Wolfenstein, and shares three exclusive clips of music from the game.
Game designer Tim Schafer talks about his new venture, Brutal Legend
08/13/2009 07:01:00 PM
“You don’t have to be a pirate to love Monkey Island and you don’t have to be a metal-head to play Brutal Legend.”
Natsume's Graham Markay Takes us to the Deep and Exploration-Heavy World of Afrika
08/06/2009 09:10:00 AM
“There are four different camera bodies that you'll unlock as you progress through the game, and eight different lenses. The cameras and lenses are all licensed Sony equipment, and they're every bit as meticulously modeled as the animals themselves.”
Rocking FIFA 10, Fight Night and The Sims 3: An Interview with Pint Shot Riot
07/28/2009 10:30:00 AM
“We’ve had more hits on our MySpace and Web site for sure; also, word of mouth is a big part of it. We get people coming up to us saying things like, 'Did you know your music is on Fight Night 4!?'”
EA trots out the stars for Playing with the Pros event
07/20/2009 09:30:00 AM
MLS star Sacha Kljestan talks to GameZone about playing in the real world and playing FIFA
The BIGS 2's Rob Nelson and Damon Perdue Discuss the Evolution of the Series
07/01/2009 09:15:00 AM
“With The BIGS 2, the goal was to improve on everything we've done ... We're not taking any steps back; we're taking two steps forward.”
When a Ghostbusters Game Appears in the Neighborhood, Who You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality
06/29/2009 09:08:00 AM
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.”
Raven’s Eric Beissman talks about the highly anticipated Wolfenstein game
06/26/2009 09:24:00 AM
“…the game's 'vision' was very, very important.”
Serving Up a Plate of XBLA, PSN and WiiWare Fun with Diner Dash's Sabine Duvall
05/13/2009 11:01:00 AM
“The online leaderboards will be tracking top players, so you’ll both have some incentive to keep the diner running; but it doesn’t take long for things to get amazingly chaotic!”


Archived Interviews
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