Publisher: Digital Leisure

Category: Action

Release Dates

N Amer - 04/08/2008

Official Game Website

Space Ace Blu-ray Review

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If you were growing up in the 80's chances are you were one of those kids (like me) enamored by the new cartoon style video games Dragon's Lair and Space Ace. At my childhood arcade Aladin's Castle in Great Falls Montana, we got both of these games the same week and they were so popular that crowds would gather around and the arcade employees had to put additional TVs on top of the machines so everyone could see. I kid you not, I must have watched for hours as people tried to and ultimately failed to play those games, I never once saw anybody see the game to completion as it was just to darn hard. So when I heard the re-release of Space Ace was coming out on Blu-ray, I was stoked, especially since the last few rehashes of Dragon's Lair have all fallen flat on their face. But with this new Blu-ray thing, well, how could I possibly be disappointed? 
 
How do you play a Blu-ray movie? Well, like Dragon's Lair, the game is basically a cartoon that has some interaction going for it. You watch the cartoon with your fingers poised to do something, anything. If an area of the screen glows, you must quickly push the d-pad in that direction. If your timing is right, then Ace will avoid the danger and continue onward, if you get it wrong, then he dies. The same is said about his weapon, if the gun glows, then you had better hit the action button and Ace/Dexter will use the weapon. Now in all honesty the game is more about memorization then about quick reflexes. As you go through the game, you can complete each section knowing that if you make it to the next, when you die, the game will start over at the new scenario. Some of these scenarios are quite short and easy to get past, others, like the end sequence literally have you playing it over and over learning one more move before you die. In all honesty, I probably played through the end scenario 60 plus times before finally beating the game (more on this below).
 

"Yup, I can crush walnuts with my jaw."

 
Even though it is touted like its for the PS3, Space Ace can be played on any Bly-ray player, it just so happens that most of the people who have a Blu-ray is because they have a PS3. But this is something that should be said since you can play the game with your remote or the PS3 controller depending on what kind of player you have. That being said, my memories of Space Ace were somewhat tarnished when I began playing the game, For starters, the animation and look of the game is really dated. I had hoped that the game would have been given a solid cleaning and remastering to brighten things up and make the colors pop, but that is clearly not so since you can darn near see the graininess of the graphics in some scenarios. In fact, the game needed to be restored if for anything, to make the consistency of the graphics flow better. For example, as Ace/Dexter it is your job to save your girlfriend Kimberly and stop Bork from using his "Infanto" ray on the people of Earth. Kimberly's clothes change colors (badly) throughout the game. Is this important? No, but for some reason I thought this bugged me quite a bit. And its not just Kimberly, its the different aliens and baddies you run into throughout the game. What's worse, after all my meandering about not getting a face-lift, there is a bonus section that shows that they did give it a facelift. I'm sorry, but while they did make some improvements in the transfer, they still have a long way to go as far as I am concerned.
 
But let me digress, the whole point of the game is like I said above, to stop Borf from turning the people of Earth into infants. The back-story that would play on the arcade machine when no one was playing was that Borf shot Ace partially and turned him into Dexter, the 13 year old version of himself in all his awkward and dorky glory. Ace himself was some sort of galactic hero with mountains of muscles and a cocky swagger needed to defeat all villains. I could not find this intro anywhere in the game, and in fact, in the special features section, you can watch the entire game, start to finish like a cartoon. The intro is never there either.
 

"He's big, he's bad, he's blue, he's... Borf."

 
If there is any real improvement, its the sound. The game sounds well when spewing forth sound effects and for the most part the dialogue. The problem is, occasionally things are said that make no sense and in one scenario towards the end of the game Bork is yelling at Ace, but you can't hear what he is saying, as if the sound crew forgot to turn up this one portion of the audio channel. The heroic music is playing, the sound effects are going off, but you can't hear what Borf is saying. This was just plain silly to me, the quality control in this reissue was really lacking. Additionally, I swear they left some stuff out, because like I said, the conversations that occur just have no real flow to them. I wondered if I had missed something, one minute Kimberly is mad at Ace, the next she's assisting him, but upon watching the game in its completion via the movie, nope, Ace and Kimberly really are idiots, it is a wonder Borf failed in his conquest of Earth.
 
The weirdness continues as well, let me set the scenario up. As you play through the game (primarily as Dexter) you will occasionally be given the opportunity to turn into Ace for a bit of time. The idea was that the game would have some replayability going for it. If you are running and you choose to activate Ace, then the scenario changes to reflect Ace's more aggressive personality and will feature more butt kicking and laser shooting. If you stay as Dexter, you more or less do more running away and dodging. Eventually the game returns to the normal path, its just you were given the two choices to get there. Here is where things get weird. Whether you die as Ace or as Dexter, oftentimes the death cutscene would have nothing to do with the death you thought you were about to see. For instance, in the swamp area, you are on a platform that is crumbling and a giant lizard is trying to eat you, should you not go the correct direction, the death cutscene has you holding on to what appears to be a giant pugel stick being driven into a deep hole. A deep hole? Sometimes the game got it right, but almost as much it got it wrong. Plus, often the background graphics wouldn't match the scene in which you died in or were from a previous part of the game. As a child I had no idea that Don Bluth had cut so many corners making this title. 
 

"Ace, move your hand you pervert!"

 
Now, I must tell you, that it took an incredible amount of dedication to beat this game and to be honest with you, the only reason I did so was because my two boys were wanting to see the end. I had played enough to write the review, beating it only makes me look like a hero to my children. That being said, there are so many glitches and sloppy edits that this game is really sad. During the game, there were times where I would make the correct move and then the scene would change and, I kid you not, a 1/1000 frame of the next scenario would flash and then I would be dead. Thinking it may be a glitch I repeated the same steps only to find that by changing into Ace 30 seconds earlier, that I could move around the glitch, so much for alternate paths. This was isolated to a single time but still, this is not how to make a game. In addition to this was the several times the game blatantly told me to do the wrong thing by highlighting an area or weapon when through trial and error it was discovered that I needed to do something entirely different. This just kills me because the game is already challenging enough as it is, to do such a blatant miscue is simply irritating.
 
And finally, the game can possibly drive you and/or loved ones insane. Each time you die, my man Bork comes on the screen to insult you with some irritating comment. What's worse, you hear it so often because each time you play a scenario you can usually only advance a single move and then die. So in a scenario like the motorcycle scene, which has around 15 moves, you will play it around 20-25  times because each time only moves you one move closer. This game really frustrated me.
 
Review Scoring Details for Space Ace Blu-ray

Gameplay: 4.0
You don't play the game, you memorize the movements, and there is no room for error here.
 
Graphics: 4.0
They said they gave it some spit and polish, and the bonus reel proves it, but the game still looks grainy and choppy. Background deaths don't match the scenarios, characters change colors for no reason, the game is disappointing.
 
Sound:3.0
The voice work in this title is horrendous and even fades out in one scene. While they gave it a nifty surround sound track, it still is disappointing to hear bad dialogue being said by bad voice actors.
 
Difficulty: Hard
It takes about 15 minutes or less to watch the game without death. I died at least 100 times beating this game, thank goodness you can have infinite lives.
 
Concept: 4.5
In 1983 this and Dragon's Lair was "THE" games to have, amazing what 25 years does to the desire portion of the brain.
 
Overall: 3.8
Man, even for the $25 price tag, I would say pass, the frustration, the poor controls, the hideous audio, the completely ruined memory of a misspent youth in arcades, I could cry.
 


Space Ace Blu-ray Comments (0)



GameZone Review Detail

Gameplay4
Graphics4
Sound3
DifficultyHard
Concept4.5
Overall3.8

3.8

GZ Rating

An exercise in repetitiveness.

Reviewer: Mike David

Review Date: 06/04/2008


ESRB Rating

Industry Critic Reviews