Publisher: EA Games
Developer: Pandemic Studios
# of Players: 1-2
Category: Action
Release Dates
N Amer - 08/31/2008
Mercenaries 2: World in Flames Review
You know, when you hire one of the top mercenaries in the world, someone with a reputation for getting the job done, they take the job and accomplish it by leaving a whole lot of bodies behind, and they you have the audacity to try to bump them off instead of pay them … well, let’s just say that you likely get what is coming to you.
Mercenaries 2: World in Flames, from Pandemic Studios and EA Games, is a shooter game that has a lot of other elements working to give the title a rich and entertaining vibe.
The game centers around a power struggle in Venezuela where a man name Solano, a man of enormous wealth, hires one of the three mercenaries at the core of the game to rescue a general. Of course, you do this for cash, thinking little of the outcome. But Solano has other things in mind. He has no intention of paying; rather he wants the general freed from his captors so that the general will lead a little coup, bringing Solano to power over the oil-rich country.
The mistake that was made was leaving the mercenary he hired alive, and ticked off. That’s where the game really starts to pick up. In many ways this game mirrors role-playing games in that you have a main linear course, but there are factional standings you have to accrue to open up avenues to the main objectives. There are also mini-games that will allow you to practice and train your skills in weapons. The latter are timed affairs and there is money on the table. Win and you are the richer for it. Lose and you cough up some of the hard-earned coin.
The path is, obviously, a rendezvous with Solano, but he has a bodyguard/mercenary named Blanco that works for him. Your first objective is to find Blanco, and that means snuggling up close to Universal Petroleum, a company run by an American who has had dealings with the dictator and his minion. But in order to get close enough for UP to give you information you need, you will need to do a little “trust” work for them.
The overall mission is linear, as mentioned, is to get to Solano but it is the side missions that will provide the most enjoyment and the straight-ahead run-and-gun segments that give the game is true value.
Played from the third-person perspective, with a few over-the-shoulder moments, M2 uses a control scheme that is fairly familiar. The game incorporates a PDA to call in bombing strikes or set destination markers. Much of what you do – such as the bombing strikes – can cost you money, and the game will have areas with pick-ups (or power-ups) that include cash, ammo, health packs and weapons.
There is a nice open-world feel to the game, in spite of the linearity of the missions. You do have to get from point A to point B, but how you do it is up to you. Don’t want to hoof it all the way. Stand in front of a motorist, get him or her to stop and take their ride. You don’t have to beat them up or even shoot them to jack the vehicle.
Ammo is finite, so you can’t just blast away without consequence. Death is not a real issue in this game either. It is presumed you will die, so the game merely starts you back at the beginning of the scenario, which is tantamount to the last save point.
However, what the game really does bring forward, though, is a great array of weapons and vehicles you can use. It can be rather fun, early on in the game, to be assailed by guards of the Solano’s villa, inside the main hall, and be sitting in a tank blowing a lot of things up. The environments are destructible in several areas, and nothing is as much fun as hitting a fuel container and blowing up a lot of environmental elements at once.
The game’s sound is solid, with decent voice acting, the expected sound of weapons discharging, explosions and a score that is appropriately supportive without overwhelming. The graphics are a bit hit and miss. There are a fair amount of cut scenes and while done well, at certain times you can see pixilated edges (the accursed “jaggies”). The lip synch is not totally on either. Still, while these are a few glitches, they can be overlooked.
The AI is not overly intelligent, dodging into the open
Mercenaries 2 is a solid action adventure, with good RPG elements. While not totally original or inventive, the game succeeds at entertaining.
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Review Scoring Details for Mercenaries 2: World in Flames |
Gameplay: 8.2
The game moves along
at a nice steady framerate, with a control scheme that is fairly intuitive. The
world is open, even though you have a set task list, but still you will find
that you can take any avenue you wish to your objective.
Graphics: 8.3
The effects look
solid, but there are a few misses here and there.
Sound: 8.3
Solid voice work,
and everything else is expected and delivered.
Difficulty: Easy/Medium
Concept: 8.0
The game follows
familiar themes and paths to the objectives, but the dev team did a nice job of
keeping the fun factor intact.
Multiplayer:
N/A
There is an online element with this game, but it was not available for testing
with the build and connection at the time of the review.
Overall: 8.3
There are not many
surprises here, but there is a lot of action and a great deal of entertainment
value. Bigger and more robust than its predecessor, Mercenaries 2 is a solid action-adventure ride that combines role-play
elements, solid characters and a sense of fun.
Mercenaries 2: World in Flames Comments (0)
GameZone Review Detail
| Gameplay | 8.2 |
| Graphics | 8.3 |
| Sound | 8.3 |
| Difficulty | Easy/Med |
| Concept | 8 |
| Overall | 8.3 |
8.3
GZ Rating
Mercenaries 2 melds a solid RPG to an action-adventure gun-toting romp – no surprises, but fun nonetheless
Reviewer: Michael Lafferty
Review Date: 08/31/2008
7.2
ESRB Rating
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