GameZone's Review
9.0
GZ Rating
| Gameplay | 8.5 |
| Graphics | 9 |
| Sound | 8.4 |
| Difficulty | Medium |
| Concept | 9 |
| Overall | 9.0 |
Reviewer: Michael Lafferty
Review Date: 10/04/2007
Folklore is a beautiful game, melding adventure, mystery and RPG elements together superbly; now, if something could be done about the load times …
8.0
GameZone's Preview
Michael Lafferty - 08/31/2007
Folklore dazzles graphically and challenges with an action-adventure game based on a mystery
News
Folklore Delivers the Perfect Blend of Mystery and Adventure on PS3
SCEA announced today the North American release of Folklore(
Create Your Own Creature For Folklore
Lollapalooza 2007: Gaming at the PlayStation Tent
SingStar, Heavenly Sword, Folklore, Uncharted, and Lair drew crowds of gamers away from music.
Description
Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic realms, full of creatures, spirits and monsters. In order to solve the mystery of the town, and their past, the pair must journey through these worlds to uncover its secrets.
Features
- Journey to seven incredibly vibrant realms, all uniquely designed and tailored to fit their distinct personalities. From the ruins of the Undersea City to the never-ending maze of the Endless Corridor, each destination is different from the next.
- Inspired by western fairy tales, players interact with or clash against a cast of over 100 originally designed creatures, characters and monsters.
- Using the SIXAXIS™ wirelsess controller, the player must battle monsters and literally “shake” them into submission and “yank” their powers from them. The absorbed powers will be used to capture or defeat the monsters that lie ahead.
- Begin the game as either Keats or Ellen and learn their story and gameplay style. Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies. Decisions made in one story line will directly impact the story path of the other.







