Publisher: Activision Inc.
Publisher 2: id Software
Developer: Activision - Foster City
# of Players: 1-16
Category: Action
Release Dates
N Amer - 05/27/2008
GameZone's Review
8.5
GZ Rating
| Gameplay | 8.5 |
| Graphics | 8 |
| Sound | 7 |
| Difficulty | Medium |
| Concept | 8.5 |
| Multiplayer | 8.5 |
| Overall | 8.5 |
Reviewer: Eduardo Zacarias
Review Date: 05/29/2008
First-person shooter multiplayer fans love their battles massive and overwhelming and Enemy Territory: Quake Wars delivers it despite a few setbacks
Full Enemy Territory: Quake Wars Review
7.2
GameZone's Preview
Michael Lafferty - 07/11/2007
Take the battle to a different time period with Enemy Territory: QUAKE Wars
News
Enemy Territory: Quake Wars For Next-Gen Consoles Invades Retail Stores
Nationwide
The alien invasion has begun with the release of Enemy Territory: QUAKE Wars for the Xbox 360 and PS3
ID Software Announces Ship Date For Enemy Territory: Quake Wars For
Next-Gen Consoles
Enemy Territory: QUAKE Wars for the Xbox 360 and the PS3 will begin shipping to North American retailers on May 27, 2008
Nerve's Greg Stone talks about bringing Enemy Territory Quake Wars to the
360
San Francisco media event unveils console versions of the Activision title
John Carmack Announces New id Software Title and More at QuakeCon 2007
John Carmack, co-founder and technical director of id Software, took the stage today at QuakeCon 2007
Id Software Confirms Launch Date For Enemy Territory: Quake Wars At
Quakecon 2007
Gamers in attendance at QuakeCon 2007 were rewarded with a special announcement
Description
Serving as the prequel to id Software’s legendary QUAKE II®, Enemy Territory: QUAKE Wars is the ultimate online team and objective-based multiplayer experience. Set within the epic QUAKE® universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.
Gamers choose to play as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
Features
- Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, and pushing forward or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Every player’s choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.
- Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, while the Strogg Technician may use a GDF corpse as a “host” body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Opressor peppers a GDF convoy with his Plasma Mortar. Players can choose one of five character classes unique to each force, including the GDF’s Soldier, Field Ops, Engineer, Covert Ops and Medic, or the Strogg’s Aggressor, Opressor, Constructor, Infiltrator, and Technician.
- Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg’s technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
- Ground-Breaking Technology – Using id Software’s new MegaTexture™ rendering technology, Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside.
Notes
Enemy Territory: QUAKE Wars is slated to arrive on European and Australian store shelves on May 30, 2008.






